How Things Started
Hi - thanks for stopping by, and thanks for reading my work.
I started playing Dungeons & Dragons (D&D) in 1980. I was ten. I had already started reading sci fi and fantasy; at the time, I don’t think there was a young adult fantasy genre, rather just serious fantasy (Tolkien, Brooks, Eddings, McCaffrey, Moorcock) and what I’d call light fantasy (Weis and Hickman, Salvatore, Pratchett, and numerous “Choose Your Own Adventure” books). I adored both.
But as a kid, I really found myself pulled towards the latter because those stories had a hook into role-playing. I guess I could relate to it. I enjoyed picking out gameplay elements of D&D from I was reading - no doubt due to TSR’s brilliant marketing - and I so I kept buying new books. Back then, spare cash and I were often parted due to my D&D habit.
The White Stands, the Free City of Trelalee, Fenwater Abbey, Gaelwyn, and Aevalorn were concepts created for a D&D 5E campaign I developed in 2013. Having finally reached a place in my life where I could devote time to write, I decided to explore these ideas again under a serialized fiction platform, Amazon’s Kindle Vella.
So maybe a part of this is to reconnect with my childhood. It’s something like that for me, yes, but it’s also a “do or die” thing. If I don’t start writing now, I’ll likely die before I get an opportunity. Now is better than later.
It also turns out that I’ve created a ton of stories for role-playing games over the last 40 years. I’ve so many worlds, characters, and ideas sitting idle in old notebooks and electronic files that it’d be a shame not to leverage them. Sure, world-building and story-writing for role playing are apt skillsets for novelists and writers, but I’ve also a technical background that lends to modern self-publishing. Further, I’ve enough idle time to write. Therefore, I guess it’s just a confluence of happy coincidences.
Today, when I write about Trelalee and Gaelwyn, I feel that same connection that I’d felt as a kid between playing RPG’s and reading fantasy novels based on those settings. It’s still a real kick for me. I can’t say that I spend a lot of time rule-mongering and checking my writing against game mechanics, but I will admit that the 5th Edition rulebooks are nearby when I draft my outlines. I’ll also say that those older, more dusty books written by serious fantasy authors are nearby, too; they’ve always been a part of me.
Thanks for coming along for the ride.