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On_Writing Russell Mickler On_Writing Russell Mickler

Why I Write Stories About Halflings

Like most everyone, I was first exposed to Hobbits reading Tolkien’s work.

The Lord of the Rings movies produced by Wingnut Films didn’t come out until I was in my thirties, so my earliest impressions were from actually reading the books, and, the Rankin Bass‘  productions of The Hobbit and Lord of the Rings.

When I started playing role-playing games in my teens, D&D helped to inform more about halflings, particularly images drawn by Jeff Dee.

At the root of it, what I love about halflings is their appreciation of hearth and home. Tolkien’s adaptation of the word to develop an 18th century culture of charming portly naturalists - who value connection, family, friends, and food ahead of monetary gain - gives us (as readers and authors) an opportunity to reconnect with those values.

At the same time, I like writing about Halflings that do the unexpected. I like writing about characters who went beyond the stereotype and expand on Tolkien’s concepts.

Jeff Dee’s images of svelte, muscular halfling adventurers took those original Tolkien concepts portrayed (lovingly and accurately) by Rankin Bass into something different. It took the original pallet and expanded on it, and I really loved that idea.

As a gamer, I often played halflings because they had that interesting dichotomy of wholesomeness and home blended with luck, curiosity, a bent for exploring, and an intense desire to go back home; Weis and Hickman’s Kender in their Dragonlance saga only pushed that envelope farther. I loved playing those kinds of characters and expanding on what Tolkien originally gave us.

In writing about halflings, I enjoy the fact that they’re a literary shortcut that builds off of all of these other ideas about them. It’s shorthand: a way of describing something the reader already knows, and it allows me to cut back on writing lengthy descriptions of characters, scenes, or motivations. Shortcuts are really necessary in writing serialized fiction because you don’t have the time to elaborate on details.

Finally, I like writing about halflings because they’re often depicted as sidekicks to protagonists. They’re more likely to facilitate an outcome, or be comedy relief, than a central hero. I think that’s what really motivates me to write about them because, like Bilbo and Frodo, halflings do represent the hero. They portray the idealistic who doesn’t want to fight but must to protect heart and home, or, the undaunted, child-like exploration of the world.

Either way, halflings offer a quick way to jump into these ideas in Aevalorn Tales.

R

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On_Writing Russell Mickler On_Writing Russell Mickler

How Things Started

Elements of Trelalee, Gaelwyn, and Aevalorn started as D&D campaign settings from 2014. Having finally reached a point in my life where I felt I had the time to write serialized fiction, I really wanted to go back and explore this world a little more.

Hi - thanks for stopping by, and thanks for reading my work.

I started playing Dungeons & Dragons (D&D) in 1980. I was ten. I had already started reading sci fi and fantasy; at the time, I don’t think there was a young adult fantasy genre, rather just serious fantasy (Tolkien, Brooks, Eddings, McCaffrey, Moorcock) and what I’d call light fantasy (Weis and Hickman, Salvatore, Pratchett, and numerous “Choose Your Own Adventure” books). I adored both.

But as a kid, I really found myself pulled towards the latter because those stories had a hook into role-playing. I guess I could relate to it. I enjoyed picking out gameplay elements of D&D from I was reading - no doubt due to TSR’s brilliant marketing - and I so I kept buying new books. Back then, spare cash and I were often parted due to my D&D habit.

The White Stands, the Free City of Trelalee, Fenwater Abbey, Gaelwyn, and Aevalorn were concepts created for a D&D 5E campaign I developed in 2013. Having finally reached a place in my life where I could devote time to write, I decided to explore these ideas again under a serialized fiction platform, Amazon’s Kindle Vella.

So maybe a part of this is to reconnect with my childhood. It’s something like that for me, yes, but it’s also a “do or die” thing. If I don’t start writing now, I’ll likely die before I get an opportunity. Now is better than later.

It also turns out that I’ve created a ton of stories for role-playing games over the last 40 years. I’ve so many worlds, characters, and ideas sitting idle in old notebooks and electronic files that it’d be a shame not to leverage them. Sure, world-building and story-writing for role playing are apt skillsets for novelists and writers, but I’ve also a technical background that lends to modern self-publishing. Further, I’ve enough idle time to write. Therefore, I guess it’s just a confluence of happy coincidences.

Today, when I write about Trelalee and Gaelwyn, I feel that same connection that I’d felt as a kid between playing RPG’s and reading fantasy novels based on those settings. It’s still a real kick for me. I can’t say that I spend a lot of time rule-mongering and checking my writing against game mechanics, but I will admit that the 5th Edition rulebooks are nearby when I draft my outlines. I’ll also say that those older, more dusty books written by serious fantasy authors are nearby, too; they’ve always been a part of me.

Thanks for coming along for the ride.

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