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Russell Mickler Russell Mickler

Author’s Note: Return to Me

This week, I wrote a response to a Reedsy Weekly short story competition entitled Return to Me where the prompt read:

Write a story within a story within a ...

At first, and I’ll be honest, I wasn’t very enamored with the concept. I had no real experience writing Matryoshka-like, nested stories, and the prompt grained against my brand. I feel my style is more direct, opting toward linear narratives that can be easily consumed and digested. I hate twisting up a story like a pretzel because it meets an artistic aesthetic. Why make something more convoluted than it had to be?

Further, I didn’t feel I could write a compelling nested story in under 3,000 words. My usual model for a story this size would be three acts in 1,000-word blocks, but this story called for maybe twice the number of acts and quick transitions between scenes. I had to insert a device to transition the reader between scenes without disrupting the flow of the story.

On the one hand, I was turned off by the prompt, thinking it’d be too much work for the reward. Yet on another, it was a cool technical challenge from an accomplished short story author, Erik Harper Klass. Thinking on it, if I were taking a creative writing course, would I turn down the opportunity to try a new technique? Nah! I’d try to do the work. So I hopped to it.

Researching these types of stories, I decided on the wolfhound as a transitionary device for the reader. When the wolfhound appeared in the narrative, I signaled that we had moved on to another scene.

The beginning of the story is actually four segments in. We encounter my antagonist, Rof Mok, attending a funeral service for a fallen soldier, Wen Fak. Before that, we met Rof as a desperate thief, looting a grave near the Temple of Silvanus in Mumling. Rof Mok sins, stealing from the dead, and is rewarded by encountering the wolfhound.

The hound is a grim - an omen - that conveys a curse. Throughout the story, the grim haunts Rof Mok, driving him mad and to a point where suicide becomes his only option to escape it, taking us right back to the opening scene with Bartram.

Grims are old folklore. Grims are guardians and defend a church from those who’d commit sacrilege against it; they often take the form of black dogs. In the past, black dogs were even buried under the cornerstone of a church so that their spirit would guard the grounds. I took some license with the legend conveying a curse that followed Rof Mok around.

The nested story needed a more sympathetic/empathetic flavor to contrast against the cautionary, spooky folklore. I used the trope of a reflecting widow to weave the second story in. Reflecting on a story allowed me to stay in the past and build a foundation for Sae Fak’s backstory. I wanted to get the reader to like Wen Fak and feel sadness/empathy for Sae so that returning the ring to Wen meant something to the reader.

So what I wanted from the story was a little sweet and sour: a love story nested within a darker, more ominous one. When I read this story aloud to my beta team, I found that everyone would get really tuned in during the love story and brace for the ending. The circular movements of the story with its transitions also forced me to pause a little while reading it, and I felt it took longer to read. A more winding trail, I think, rather than a direct route, and the mind seemed to play with it well.

Thinking about transitions in that way was, in itself, a good experience and another tool in my writer’s kit. I really liked how the story turned out. I’ll definitely use it again. Bartram Humblefoot played a good protagonist to my villain and fit right in with Wen Fak’s story.

In this story, I mention that Bartram’s 66 years old, and I foresee this story taking place a few years earlier than The Murkwode Reaving.

Some “Behind Baseball” Details:

  1. Wen Fak is actually the name of a Mumling NPC Fighter used in my D&D campaign. The original Wen Fak was an 80-year-old veteran that kept rolling nat-20’s and saving the party’s bacon. He was truly an awesome NPC. Wen Fak eventually died, eaten by a giant frog; I didn’t want to have to explain giant frogs in this story, and comedy wasn’t what I was going for, so I went with goblins. After I wrote the story, I shared it with all my players. They loved it and thought it was a fitting tribute.

  2. I was going to write a grim into The Grotesque of Silvanus when I prepared its commercial version. That story also takes place at the same temple. I probably still will.

  3. Mumling is mentioned in several of my works but most notably in The Murkwode Reaving. Bartram is a military commander for a Gaelwyn (human) city-state - Mumling - and the contention between his role as an officer and his religious calling is explored in that work.

  4. In the story, I mention Brigantia, and in The Blood of the Catacomb Captive, I explored Brigantia’s wealth inequality due to its silver mines.

As always, thanks for reading, and thanks for sticking around.

R

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Russell Mickler Russell Mickler

Who is Bartram Humblefoot?

Character Description

A stout halfling male in his late sixties, Bartram Humblefoot is at the far end of middle-aged.

He has wispy gray and walnut blonde hair. Light brown, hazel eyes. He’s pale, taller than most of his peers, and is usually armed with a cheery disposition.

Born and raised in Applegrove Parish and raised with a noble upbringing, Bartram is a Paladin, a Faithful Warrior-Servant of Rillifane Rallathil, the Leaflord. He has taken the Oath of the Ancients.

As the Aevalorn Parishes have no standing army of their own, Bartram has served the Free City of Mumling in Gaelwyn for over fifty years.

Bartram’s gear is humble. He wears a silver oak tree around his neck; he must bear the weight of his family’s signet ring. He wears a simple ringmail shirt - tailored for the human men in the army of Mumling - a thick brown leather belt, gloves, and carries a round steel shield emblazoned with a matte silver oak tree. In battle, he wields a leaf-bladed short sword.

Bartram struggles with the hypocrisy of faith. He is also bothered by the way Man treats the poor. Bartram loves to travel and dislikes the proposition of settling down or retiring. He strives to find the biggest multiplier effect when helping people.

“Is right … always right?”

Stories

When I write about Bartram, I’m usually trying to explore a number of concepts: growing old, ageism, sexism, what is holy and devout, and wealth inequality. His stories are usually more serious and I try writing in a more neutral voice. I really enjoy detailing his spirituality, spellcasting, and connection to nature. As I continue to write the character, I’ll actually be traveling back in time and visiting him when he was younger.

Bartram made his first appearance in Aevalorn Tales, and I’m currently writing a long-form story for him titled The Goblet of Bone.


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