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Russell Mickler Russell Mickler

Aevalorn Parishes

The Aevalorn Wilds are located to the south of the active map. The Wilds is a thick, lush rhododendron forest full of monsters. It is that fear of monsters that has kept the human City States of Gaelwyn at bay.

Halflings look at Aevalorn as the cradle of their civilization; all halflings of The Land trace their lineage to one of the Parishes (consolidated tribes) of the Precursors: the founding mothers and fathers of their various tribes.

Halflings are found in southern Gaelwyn in an area referred to as Aevalorn. To halflings, Aevalorn means quiet home. It is the place of their origin.

Geographic, political, and regional differences between halflings gave rise to Parishes. Aevalorn is home to seven Parishes dominated by a lush rhododendron forest. Aymes Parish lies in the mid-point of Aevalorn.

There are seven Parishes: Valley Parish, Aymes Parish, Greenfield Parish, Tatterfoot Parish, Wetfoot Parish, Applegrove Parish, and Duninish Parish.

There are numerous hamlets that I’ve identified in my work - Pondaroak, Amberglen, Mosshollow, and Ehrendvale.

In The Pig King, I eluded to another human region to the south of the Parishes named Shae Tahrane, an older D&D campaign setting that I created in the mid-2000’s and is currently unmapped.

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